FXPHD - FLM212 Flame Full Production Workflow | 4.07 GB
8 Classes Project Files Included MP4
In Flame Full Production Workflow, Mihran Stepanyan introduces the opportunities of Autodesk Flame in motion graphics, 3D compositing, particle system, 3D modeling capabilities, simple matte painting, relighting, glass object creating, and many other interesting and useful tricks.
Mihran Stepanyan is visual effect supervisor, filmmaker, digital colorist and Flame artist with more than 15 years of experience in film and media industry and 5 years of Flame using experience.
3D text creating, and using new tools like a physically base shaders and lighting. Using camera FX shaders for creating photorealistic scene.
Creating a cartoon style motion graphics, creation of some replicated geometries and movements.
Using of 3D geometry in action, importing 3D geometry in Flame, shading, texturing and lighting, creating fake global illumination and rendering.
Making glass material in Flame Premium, wine bottle and glass creating. Creating of environment light using IBL node and making a map for it.
Particle creating. Using some non traditional ways to animate particles, using of PBS map for particle system.
Flame timeline, organizing of schematic view, using Compass node, creating day to night, simple mate painting, roto and relighting.
Part 1 of 2. Creating of 3D model using 3D shape, texturing and shading, creating camera movement and photorealistic rendering.
Part 2 of 2. Creating of 3D model using 3D shape, texturing and shading, creating camera movement and photorealistic rendering.